Kindle Games: $0.99 Sale and Thoughts
Today it appears that Amazon has decided that we need even more reasons to waste time in a given way. I would be upset, but I’ve been too busy playing games to find the time. Between now and March 27th, there’s a sale going on wherein twelve of the most popular Kindle games to date are available for a mere $0.99. This is a pretty good list and I’m finding the games quite well thought out and fun to play across the board so far. Included in this sale are: Scrabble, Solitaire, Mahjong, Chess, Hangman 4 Kids, Triple Town, Texas Hold ’em Poker, Sudoku Unbound, and four New York Times Crossword Puzzle Packs (2 Challenging, 2 Easy).
For those willing to give it a chance, and you can’t really go wrong at the price, chances are good that you’ll find the implementations far cleaner than anticipated. Mahjong, Sudoku, and Triple Town in partcular, in my opinion, stand out as making the best possible use of the display and demonstrate a fair awareness of the capabilities of the Kindle. There’s no denying that this is a simplistic collection of games that, for the most part, everybody will be familiar with, but that’s not a bad thing. If you’re like me and carry your Kindle around with you almost all the time anyway, it never hurts to have a few more things to pick up when you’ve got nothing better to do but not enough time to really get into a book. Can’t always get on the internet, right?
Now, Kindle games are obviously a different animal than you expect to find on most other portable devices. The emphasis is, of necessity, on games that play with word concepts, number puzzles, and other graphically low-impact implementations. While this is a shortcoming, as obviously this was not a device for which gaming was considered a necessary concern, it has had a couple interesting effects that I think add interesting options.
The obvious benefit for me is the revival of the text-based adventure game. This is manifested in both a re-emergence of the old Choose Your Own Adventure type of concept and in interactive adventures like the browser based Zork implementation that made a big splash a while back. Surprisingly, these have been the least common things to find as well implemented offerings in the Kindle store. There are definitely quite a few of the former posted that, while fun, are a bit short-lived and seem to not quite meet expectations at the price point. The latter are, as yet, seemingly non-existent unless you want to go to the effort of either compiling your own Interactive Fiction games and inserting them into your Kindle via a jailbreak or run one of the very rare instances available through a browser.
This seems to me like an opportunity to resurrect some old classic game design principles from the days when graphics were rarely able to provide much more than a vague approximation of what they were meant to represent. Maybe I’m just pointlessly nostalgic, but I hope we see more of that before eInk style screens catch up to modern AV standards.